Monday, February 6, 2012
【 Weak current college 】 computer lamp code settings
Intelligent lights usually address code and function codes require some settings, the following simple introduction.
First of all say that code, the code is on the channel within the computer signals (such as color, pattern, coordinates, and the lights) to give a different number, in theory, all the lights of the code in the entire control system are unique, then you can control, but because of the different models of the console, the console on each page (PAGE) is not the same as the number of channels. In order to facilitate the programming of operability, we need according to the characteristics of the console and the lamp, the settings for the code, in one system, with the models of lamps can share an access code, is set to the same code in the Edit scene lighting is more convenient.
Code: General lamp start code is 1, only a few lights is 0, know the starting code began to set. In light of the backplane (or other location) we can see the code switch (DIP) and often is a labeled 1-10 of ten numbers, in the corresponding location on the General labeled 1, 2, 4, 8, 16, 32, 64, 128, 256, TEXT typeface, front nine is the actual value of decimal is easy to calculate, and the last is called lamp factory settings of the built-in test program function code, but some of the lamp may not be set with the code has nothing, as long as the programming and runtime will he placed in the OFF position. For example, there are four 12 channel head, two 20-channel scanning lamp, 10 3 channels of soft light lights can be set like the following one head light to 1 number, simply dial 1, on
1248163264128256 (decimal)
123456789 (binary)
Because he has 12 channel so 2 lights at least have to start from 13 will not be a conflict, you can dial into 13 of 13, 14, 15. .... Of arbitrary numbers, call us at 1 (so the two lamps in the programming and runtime can synchronize run) but it is customary to just press the channel number 13 = 1 + 4 + 8
134(ON)
3 lights 25 = 1+ 8 + 16
145
4 lights 37 = 1 + 4 + 32
136
5 lights because the previous head consumes 4X12 = 48, therefore have to start from 49
49 = 1 + 16 + 32
05W
6 lights because 5 lights must occupy 20 channel so he's starting from 69
69 = 1 + 4 + 64
137
7 lights for 4X12 + 2X20 = 88, must start from 89
89 = 1 + 8 + 16 + 64
1457
If you set the same CCPAR, also, set a different number or, simply, each additional one lamp with 3 code can additionally light of 1, 2, 3, the definition is random, you can CCPAR lights for 1, or you can scan lamp lights for 1, you can turn all the lights set to 20 or more than 20 channels, as long as your code without conflicts, your console channel number is adequate.
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