Wednesday, December 15, 2010

【School】 sound weak English vocabulary audio-visual equipment --- Power By 【China】 weak home network.

<br> articles <BR> <BR> first chapter vocabulary audio-visual equipment, sound grasp of English vocabulary <BR> <BR> a foreign language, you must have a certain vocabulary, as the audio-visual artists, but also must possess the necessary .skilled professional vocabulary. .In this article, we gathered some audio, video, computers and networks, and other fields the most basic vocabulary, and with the CD, asking readers to master the basic words of listening, speaking, reading and writing skills. .<BR> <BR> 1. For the professional mixer which the English word? .What is the meaning in Chinese? .AFL = After-FadeListen bad after listening <BR> <BR> AUx .= Auxiliary assisted <BR> <BR> Aux.return auxiliary aid sent back <BR> <BR> Aux.send <BR> <BR> Balance Balance .<BR> <BR> BUs bus, public line <BR> <BR> Clip clipping <BR> <BR> Cue tips, listening <BR> <BR> Direct direct (output) jack <BR> <BR> Effect .effect <BR> <BR> EQ equalizer <BR> <BR> Fader attenuator <BR> <BR> flodback fader foldback <BR> <BR> Gain gain, put large <BR> <BR> Group Formation < .BR> <BR> HF = HightFrequency high frequency <BR> <BR> HP = Headphone = Phones <BR> <BR> INS .= Insert headphones into the jack, also called out and then into the power jack <BR> <BR> Level .Ping <BR> <BR> LF = Low-MidFrequency limit low frequency <BR> <BR> Limit Line <BR> <BR> Line input jack <BR> <BR> LMF = LowFrequency in the low frequency band <BR> <BR> .Lowcut low-cut (cut out the following frequency components 100HZ) <BR> <BR> LR = Left-Right Left - Right <BR> <BR> MainSum mixed mono <BR> <BR> Master Master <BR> <BR> .Matrix Matrix <BR> <BR> MeterAssign header set <BR> <BR> MF = MidFrequency the band <BR> <BR> MHF = Mid-HighFrequency in the high frequency <BR> <BR> Mic .= Microphone Microphone jack ( .commonly known as the microphone or the microphone) <BR> <BR> Mix Mixed <BR> <BR> Mixer mixer, monitor mixer <BR> <BR> Monitor, monitor, monitor, monitor speakers <BR> <BR> Mono Single .Sound <BR> <BR> Music Music <BR> <BR> Mute mute, mute <BR> <BR> On <BR> <BR> Osc .= Oscillator connected to the oscillator <BR> <BR> Pad set .the value decay <BR> <BR> Pan pan adjustment <BR> <BR> PFL = Pre-FadeListen pre-fader monitor <BR> <BR> Phantom +48 V phantom power +48 V <BR> <BR> PK .= Peak .Peak indicator <BR> <BR> PowerSwitch power switch <BR> <BR> QuartzOscillator quartz crystal oscillator <BR> <BR> Slate marks <BR> <BR> Solo solo <BR> <BR> Stereo Stereo <BR> .<BR> Sub.in additional input <BR> <BR> Tape Tape input jacks <BR> <BR> TB = Talkback intercom <BR> <BR> Trem. put a lot of fine adjustment <BR> <BR> Unbalance Unbalanced .<BR> <BR> & # 118alue numerical <BR> <BR> Volume Volume, Volume <BR> <BR> 2. microphone <BR> <BR> Bidirectional way of <BR> <BR> Cardioid heart-shaped <BR .> <BR> CondendserMicrophone condenser microphone <BR> <BR> CounteractingProximityEffect anti close effects (about the microphone near) <BR> <BR> DynamicMicrouphone <BR> <BR> ElectretCondenserMicrophone electric microphone in the body microphone <BR> <BR> FrequencyRange .frequency range <BR> <BR> Mic .= Microphone omni microphone <BR> <BR> Omnidirectional the <BR> <BR> OutputImpedance polarity of the output impedance <BR> <BR> PolarPattern Figure <BR> <BR> SPL .= SoundPressureLevel very <BR> <BR> Sensitivity sound pressure sensitivity <BR> <BR> Supercardioid = Hypercardioid super heart-shaped <BR> <BR> Unidirectional one-way <BR> <BR> WirelessMic. wireless microphone <BR> < .BR> 3. Functional Amplifier <BR> <BR> BridgeMono bridge mono <BR> <BR> Clip clipping <BR> <BR> DampingFactor damping coefficient, damping factor <BR> <BR> GND = Ground Ground <BR .> <BR> InputImpedance <BR> <BR> InputLevel input impedance of the input level <BR> <BR> Left off in state <BR> <BR> OutputImpedance <BR> <BR> ParallelMOno output impedance and the sound <BR> orders .<BR> PowerAmplefier <BR> <BR> Professional Power Amplifier professional <BR> <BR> Protection Protection <BR> <BR> RatePower rated <BR> <BR> Singnal signal conversion rate indicates <BR> <BR> SlewRate .<BR> <BR> StereoMode stereo <BR> <BR> THD = TotalHarmonicDistortion total harmonic distortion <BR> <BR> <BR> 4. electronic crossover, speakers <BR> <BR> 3-WayStereo3 frequency .Stereo <BR> <BR> Bass Bass <BR> <BR> CrossFrequency crossover frequency <BR> <BR> CrossoverNetwork = Crossover electronic crossover <BR> <BR> Dividedby10 by 10 speakers in addition <BR> <BR> Enclosure .<BR> <BR> FrequencyRange <BR> <BR> HF frequency range of high frequency <BR> <BR> InputGain input gain <BR> <BR> LF in the low frequency band <BR> <BR> MF <BR> <BR .> MidRangeSpeaker frequency speaker <BR> <BR> Mid Alto <BR> <BR> Mute mute (button) <BR> <BR> PowerCapacity power capacity <BR> <BR> ReversePhase inverter <BR> <BR> Subwoofer .times heavy Low speaker <BR> <BR> Treble Treble <BR> <BR> Tweeter Tweeter <BR> <BR> Woffer woofer <BR> <BR> 5. equalizer <BR> <BR> BPF = BandPassFliter .band-pass filter <BR> <BR> EQ = Equalizer equalizer <BR> <BR> EQControlRange balance control <BR> <BR> GraphicEqualizer chart equalizer <BR> <BR> HighCut high cut (cut 6KHZ frequency components above .) <BR> <BR> HPF = HighPassFliter high pass filter <BR> <BR> In / Out turn <BR> <BR> InputGain input gain <BR> <BR> LowCut low shear (200HZ faintly frequency components removed) .<BR> <BR> LPF = LowPassFilter low-pass filter <BR> <BR> parameterEqualizer parametric equalizer <BR> <BR> RoomEqualizer Room EQ <BR> <BR> SweepFrequency sweep <BR> <BR> 6. .pressure limit <BR> <BR> AttackTime start time <BR> <BR> CompressingSwitch compression switch <BR> <BR> CompressingRatio compression compression ratio <BR> <BR> CompressingThreshold wide <BR> <BR> Compressor / Limiter Compressor .device <BR> <BR> COmpressor <BR> <BR> GainReduction compressor gain reduction <BR> <BR> GateThreshold door wide <BR> <BR> InputGain input gain <BR> <BR> Limiter Limiter <BR> < .BR> OutputGain output gain <BR> <BR> Ratio recovery time than <BR> <BR> ReleaseTime <BR> <BR> SaideChain side chain circuit <BR> <BR> Stereolink connection <BR> <BR> Threshold stereo width < .BR> <BR> 7. expander, noise gate and noise reduction device <BR> <BR> AttackTime start time <BR> <BR> Attenuation Attenuation <BR> <BR> Check Check <BR> <BR> Dolby- .A; B; C; D Dolby A, Dolby B, Dolby C, Dolby D <BR> <BR> DolbyDecode <BR> <BR> DolbyEncode Dolby decoding Dolby encoded <BR> <BR> DolbyReductionSystem Du .than the noise reduction system <BR> <BR> DNL = DynamicNoiseLimiter dynamic noise limiter <BR> <BR> Expander Expander <BR> <BR> Exp.Gate extended extended width doors <BR> <BR> ExpandingThreshold <BR> < .BR> ExpandingRatio extended gate width than <BR> <BR> GateThreshold <BR> <BR> NoiseGate noise gate <BR> <BR> NoiseReductionSystem noise reduction system <BR> <BR> Play Play <BR> <BR> REC .= .Recording recording recording <BR> <BR> ReleaseTime recovery time <BR> <BR> SideChain side chain circuit <BR> <BR> 8. Effects <BR> <BR> (A / D, D / A) Conversion Mode ./ D, D / A converter <BR> <BR> Afterglow sunset hours <BR> <BR> Ambient environmental effects (echo) <BR> <BR> Analogic Simulation <BR> <BR> Bypass Bypass <BR> < .BR> Canon XLR effect <BR> <BR> Canyon valley effect <BR> <BR> Cathedral Church of reverb reverberation chamber <BR> <BR> Chamber <BR> <BR> <BR> <BR> Chord Chord .Chorus Chorus <BR> <BR> Decay Decay <BR> <BR> Delay delay delay <BR> <BR> DelayEffectProcessor <BR> <BR> Digital effects processor numbers <BR> <BR> Dual dual sound, dual sound track .<BR> <BR> DynamicDoubling dynamic double sound <BR> <BR> Echo Echo <BR> <BR> Edit Edit <BR> <BR> Effector effects, effects processors <BR> <BR> EffectProcessor <BR> <BR> .EQ = Equalizer equalizer <BR> <BR> ER = EarlyReflection early reflections <BR> <BR> Footswitch Foot switch <BR> <BR> Fullness fullness <BR> <BR> Gate gating <BR> <BR .> GateRev. <BR> <BR> Guitar gated reverb guitar <BR> <BR> Gymnasium Gymnasium hall reverb effect <BR> <BR> Hall <BR> <BR> Hold to maintain internal <BR> <BR> Interparameter .parameters <BR> <BR> InversiveRev. inverse type reverb <BR> <BR> Keycontrol keying <BR> <BR> long long (echo) <BR> <BR> Memory registers, memory <BR> <BR> MIDI .= MusicInstrumentDigitalInterface <BR> <BR> Mix number of electronic music mixed <BR> <BR> Modelation modulation <BR> <BR> Multi-Echo Multi-echo <BR> <BR> Multi-Tap multitrack playback effect <BR> < .BR> OnceTouch single trigger <BR> <BR> ParkingTerrace ladder Parking effect <BR> <BR> Phase Phase <BR> <BR> Piano Piano <BR> <BR> Pitch modulation, pitch <BR> <BR .> Plate metal plate reverb <BR> <BR> Point punctuation <BR> <BR> Predelay pre-delay <BR> <BR> Preset prefabricated <BR> <BR> Recall Call <BR> <BR> Reinforcement by sound effect < .BR> <BR> RemoteControl Remote <BR> <BR> Resonance Resonance <BR> <BR> Rev.Time reverberation time <BR> <BR> Reverberation Reverb <BR> <BR> ReverberationEffectProcessor reverb processor <BR .> <BR> ReverseReverberation reverse reverb <BR> <BR> Room room type reverb <BR> <BR> Sample Sample <BR> <BR> Saxophone saxophone <BR> <BR> Scrollback forward looking <BR> < .BR> Short Short (echo) <BR> <BR> Signal signal <BR> <BR> Slap beat <BR> <BR> Slope Slope <BR> <BR> SoundPressure static pressure <BR> <BR> StaticDoubling dual audio < .BR> <BR> StereoFlange Franz stereo effect <BR> <BR> Store store <BR> <BR> Tempo rate <BR> <BR> Thru .= Through transfer <BR> <BR> Trigger trigger <BR> < .BR> 9. other related equipment <BR> <BR> Adapter adapter <BR> <BR> Aerial Antenna <BR> <BR> Antenna Antenna <BR> <BR> BeatSignal beat signal <BR> <BR> Brightness .brightness <BR> <BR> Camera box camera <BR> <BR> Cases <BR> <BR> CD = CompactDisc CD player <BR> <BR> ClearButton clear key <BR> <BR> Clock clock pulse .<BR> <BR> Compensate compensation <BR> <BR> ContinuedPlay connector <BR> <BR> Contrast continuous playback <BR> <BR> De-emphasis contrast <BR> <BR> De-esser to increase <BR> .<BR> Display to "hissing" sound <BR> <BR> Drum Drum Show <BR> <BR> Dry <BR> <BR> DynamicRange dynamic range <BR> <BR> Erase erase <BR> <BR> .f & bsEARCHButtons before and after the search key <BR> <BR> FlowChart flow <BR> <BR> Forward & BackwardSkipButtons before and after the jump key <BR> <BR> HumandNoise "hum" noise <BR> <BR> IndexButton key <BR .> <BR> Keyboard Keyboard <BR> <BR> Knob Knob <BR> <BR> LD = laserDisc big players, laser machine <BR> <BR> Multipurpose multi-purpose, multi-track suspension burst <BR> <BR> Pause .<BR> <BR> Pedal pedal <BR> <BR> PlayIndicator Play indicator <BR> <BR> Pre-Emphsis preemphasis <BR> <BR> ProgramPlay Program Play <BR> <BR> Programmable programmable < .BR> <BR> ProjectorTV projection TV <BR> <BR> Pulse Pulse <BR> <BR> Push-Pull Push-Pull circuit <BR> <BR> Quantization Quantization <BR> <BR> RandompLay Shuffle <BR> <BR .> Racks chassis <BR> <BR> Receiver receiver <BR> <BR> RemainingTime time remaining <BR> <BR> RepeatPlay repeat <BR> <BR> RF = radioFrequency RF <BR> <BR> ScanPlay scan play .<BR> <BR> Selector selector <BR> <BR> ServoSystem servo system <BR> <BR> ShufflePlay Shuffle <BR> <BR> StageMonitor stage monitor speakers <BR> <BR> Standby for <BR> <BR .> Stands Rack <BR> <BR> Stop stop <BR> <BR> Synthesizer synthesizer, synthesizer <BR> <BR> TapeBackgroundNoice tape background noise <BR> <BR> Theatre Theatre <BR> <BR> TimeCode .time code <BR> <BR> Timer timer <BR> <BR> Tip-Ring-sleeve core - ring - sleeve <BR> <BR> VideoSignal video signal <BR> <BR> Wet Wet sound <BR>.

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